Uses of Interface
math.geom2d.transform.Isometry2D

Packages that use Isometry2D
math.geom2d.transform Hieararchy of planar transforms, and implementation of common transforms like rotations, translations, reflections or scalings. 
 

Uses of Isometry2D in math.geom2d.transform
 

Subinterfaces of Isometry2D in math.geom2d.transform
 interface Motion2D
          Represents an affine planar transform which preserves distances and oriented angles.
 

Classes in math.geom2d.transform that implement Isometry2D
static class AbstractAffineTransform2D.Identity2D
           
 class GlideReflection2D
          A glide reflection is generated by applying first a reflection along a line, then a translation in the direction given by the line.
 class LinearLineReflection2D
           
 class LinearRotation2D
          A rotation without translation part.
 class LineReflection2D
          interface for projections in the plane : projections on a line, on a circle, ...
 class Rotation2D
          Rotate a shape around a point with a given angle.
 class Translation2D
          Transform each point by translating it by a given vector.